1. Ch3: Processing unreal map (.umap) to pointcloud (.ply or .pcd)

    In this post, we endeavor to extract pointcloud (*.ply or .pcd) from an unreal map (.umap). …


  2. Ch2: ROS subscribing poses of objects in Unreal

    In the previous tutorial, we looked into how to generate a custom unreal environment and spawn an character which moves along a spline curve. Now we move on to associate the ROS with Unreal environment we created. For that, we use airsim_ros_pkgs which is a custom forked version from the original package to include object pose extraction. …


  3. Ch1: Building custom dynamic environments

    In this tutorial, I write the basic process to perform the simulation such as the below: …